" IMMEDIATE JOINERS"
Good understanding of Unity 3d Rendering pipeline and understand about materials,shaders,Lighting and Draw Calls Optimizations.
Model and texture high-quality environment and character assets, high-poly and low-poly versions.
Deliver high-quality art assets and ensure their efficient integration in the game engine.
Suggest new ideas for artistic and graphic references for the project, and participate in the projects artistic direction.
5 to 8 years of experience in a 3D Artist role in the videogames industry or TV/film focusing on environments with strong character modeling skills.
Good experience of working in VR titles especially in Oculus and HTC Vive.
Strong modelling, UVing and texturing skills required.
Ability to work on different styles.
Knowledge on maps creation (normal map, height map, ambient occlusion, curvature, cavity...)
Extensive knowledge of 2D and 3D image applications (3D Studio MAX or Maya,Photoshop, Zbrush or Mudbox) required.
Good experience of working in Unity 3d.
Knowledge on new texturing and material creation tools such as Quixel Suite or Substance package will be highly valued.
Good Communication and organizational skills.
Must be creative and detail-oriented.
Passion for videogames and extensive knowledge of different game genres across all platforms.
Self-motivated and proactive.
Positive attitude and a genuine team player.
Ability to take direction well.
Share knowledge and open to learn from others.
Ability to rapid prototype.
3d Artist', Videogames, Oculus, Htc Vive, Unity 3d
Understanding Of Unity 3d Rendering Pipeline & Understand About Materials,shaders,lighting & Draw Calls Optimizations. Model And Texture High-quality Environment And Character Assets, High-poly And Low-poly Versions. Deliver High-quart Asset
Looking for Bachelor Of Technology (b.tech/b.e),diploma graduates profile.